Enchantments That Read Your Oppenent Can't Cast More Than 1 Spell Per Turn
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Eidolon of Rhetoric
Journey into Nyx — Uncommon
Enchantment Brute — Spirit
Eidolon of Rhetoric rulings:
2014-04-26: Eidolon of Rhetoric will look at the entire turn to meet if a player has bandage a spell nonetheless that turn, fifty-fifty if Eidolon of Rhetoric wasn̢۪t on the battleground when that spell was cast. Specifically, you can̢۪t cast Eidolon of Rhetoric and then cast another spell that turn.
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Here are cards with similar text to Eidolon of Rhetoric:
Dominion of Police force
Enchantment
Each player can't cast more one spell each turn.
Mine, Mine, Mine!
Enchantment
When Mine, Mine, Mine! enters the battleground, each player puts their library into their hand.
Players take no maximum manus size and don't lose the game for drawing from an empty library.
Each player can't cast more than than i spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Archon of Emeria
Creature — Archon (2/3)
Flying
Each player can't cast more than i spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
Curse of Burnout
Enchantment — Aura Curse
Enchant player
Enchanted player tin can't bandage more than ane spell each turn.
Deafening Silence
Enchantment
Each histrion tin can't bandage more than one noncreature spell each plough.
Know Evil
Scheme
When you set up this scheme in motility, until your next plow, upwards to 1 target opponent tin can't attack with creatures, upward to one target opponent can't cast animal spells, and up to i target opponent can't cast noncreature spells. You tin can't choose any player as a target more than than once.
Marisi, Breaker of the Gyre
Legendary Creature — Cat Warrior (5/iv)
Your opponents can't cast spells during combat.
Whenever a animate being you control deals combat damage to a actor, catalyst each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a thespian other than you if able.)
Colfenor'southward Plans
Enchantment
When Colfenor's Plans enters the battlefield, exile the superlative seven cards of your library face up downwardly.
You may look at the cards exiled with Colfenor's Plans, and you may play lands and bandage spells from amidst those cards.
Skip your depict step.
You tin can't cast more than than one spell each turn.
Damping Engine
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, brute, or enchantment spells. That player may sacrifice a permanent for that player to ignore this event until stop of turn.
Yawgmoth's Agenda
Enchantment
You tin can't cast more one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Hedonist's Trove
Enchantment
When Hedonist's Trove enters the battlefield, exile target opponent'south graveyard.
You may play lands from among cards exiled with Hedonist'due south Trove.
You may cast spells from amidst cards exiled with Hedonist'south Trove. You tin can't cast more than than ane spell this style each plough.
I Bask in Your Silent Awe
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent tin't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your concluding turn ended, abandon this scheme.
Angel's Grace
Instant
Separate second (As long equally this spell is on the stack, players tin can't cast spells or activate abilities that aren't mana abilities.)
You lot tin can't lose the game this turn and your opponents can't win the game this turn. Until end of plough, damage that would reduce your life full to less than 1 reduces it to 1 instead.
Moderation
Enchantment
You can't bandage more than than one spell each turn.
Whenever yous cast a spell, draw a carte.
Slithermuse
Animate being — Elemental (three/three)
When Slithermuse leaves the battlefield, choose an opponent. If that player has more than cards in paw than you, draw cards equal to the difference.
Evoke (You lot may cast this spell for its evoke cost. If yous do, it's sacrificed when information technology enters the battlefield.)
Spawn of Commotion
Creature — Demon (4/iv)
Spectacle (You may bandage this spell for its spectacle cost rather than its mana cost if an opponent lost life this plow.)
Flying, bruise
At the commencement of your upkeep, Spawn of Mayhem deals one impairment to each player. Then if you take 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
Drill Chip
Sorcery
Spectacle (You may cast this spell for its spectacle price rather than its mana cost if an opponent lost life this turn.)
Target histrion reveals their paw. You cull a nonland card from it. That player discards that carte.
Nullhide Ferox
Brute — Beast (6/vi)
Hexproof
Yous tin't cast noncreature spells.
: Nullhide Ferox loses all abilities until terminate of plough. Any thespian may activate this ability.
If a spell or power an opponent controls causes you to discard Nullhide Ferox, put information technology onto the battleground instead of putting it into your graveyard.
Sen Triplets
Legendary Artifact Creature — Human Magician (3/3)
At the kickoff of your upkeep, choose target opponent. This plough, that player can't bandage spells or actuate abilities and plays with their hand revealed. Yous may play lands and cast spells from that actor'due south paw this turn.
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