Would You Like to Hear This Again Zelda

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Brentalfloss: And also at that place'south this owl who volition non close up!
Dave Bulmer: Not one for reading and so?

In nearly plot-based video games, there is ordinary conversation, and then in that location'due south the important stuff. The descriptions of what yous need to do next, the motivations of the villain, the basics of playing the game, that sort of matter. In order to make sure the thespian understands all this, they'll and so ask if the player would like to hear it all once more. If the player agrees, they'll do and so, repeating information technology exactly, even maintaining all the contextual cues that realistically shouldn't happen multiple times.

Sometimes asked as "Practice you understand?", in which case you want to answer "Yes" to move on instead of "No".

If the cursor defaults to "Yes, I do desire to hear that again" or "No, I don't understand", this may go a Scrappy Mechanic, since a player mashing the "A" button to skip the text equally quickly every bit possible (peculiarly if the text is dozens of pages long and scrolls slowly) is going to cease upwards accidentally repeating it over and over until they learn from their mistake and say "No, I don't want to hear that once more" or "Aye, I do sympathize" .(Although, because the fact that this trope usually merely comes into play with important text that yous won't get to read again, it might non be a good thought to skip information technology at all.) Similar to Welcome to Corneria, merely this happens inside a single conversation.

Compare Simply Thou Must!, Parrot Exposition. Mutual in Dialogue Trees.


Examples:

    open/close all folders

    Action

  • In Jamestown: Fable of the Lost Colony, later on watching the tutorial (which is a Forced Tutorial on a new save file, but becomes optional afterwards), the game will ask you lot if you want to lookout man it once again. Every bit is standard for this trope, the cursor defaults to "Aye".

    Action Adventure

  • The Fable of Zelda franchise has many examples of this trope.
    • The Legend of Zelda: A Link to the By has the crystals in the night world. Obtaining each crystal volition reveal part of the story, later which a question is asked: "Do you lot understand?" with the options beingness "Yeah" and "Not at all." Fortunately, the default option is "Aye."
    • The Legend of Zelda: A Link Betwixt Worlds has the brazenness to ask "Would you like to hear the explanation over again?" when explaining how the energy gauge works. Approximate what the cursor defaults to? If you guessed "Yes", feel gratis to throw your 3DS across the room in frustration—because yous were right. Can Kaepora Gaebora communicate telepathically?
    • The Fable of Zelda: Ocarina of Fourth dimension:
      • The Trope Codifier is Kaepora Gaebora, the advice-spewing owl. His communication tends to be very long and spans multiple dialogue boxes, which given the game's slow Scrolling Text, means it takes a while to finish. Unlike nigh other characters, he'll talk to you when you run into him automatically (i.eastward. you don't have to initiate the conversation). And you tin can't just mash A to skip to the terminate, because he will always inquire if you want to hear him again, and the cursor will e'er default to the choice that makes him echo himself. And he changes the questions up — sometimes it's "Did you get all that?", and sometimes it's "Do you want to hear what I said once more?" — so you lot tin can't simply aim for "Aye" or "No", because the respond will exist different depending on the question. It's all plenty to make him i of the game's most famously annoying characters, and works nearly the game oftentimes joke virtually him this fashion (like in this Brawl in the Family comic). Fortunately, you can press B to skip to the end once he completes a full spiel. Unfortunately, the game never tells y'all the B push button can exist used to skip to the stop of text. He won't carp y'all equally an adult, though (because he's actually Rauru, the Sage of Low-cal).
      • The two Composer Brothers at the Graveyard, Flat and Sharp, will tell yous how they came to compose the Lord's day's Song and gave their lives to protect their clandestine from Ganondorf, and then they volition ask if you want to hear what they said once more, with "Yes" being the default option.
      • After listened to Saria's advice later on playing Saria's Song, the game will ask you if you want to hear her advice again. The default? "Yep", of course.
      • Later on playing at the Bombchu Bowling Alley, the operator will ask you if yous desire to play again. If you're spamming "A" to skip the text describing the prize you won (if you lot won), you could easily select the default, "Yes". Making this mistake is particularly frustrating because each game costs y'all 30 Rupees.
      • What's perhaps well-nigh infuriating well-nigh it, however, is that, despite the annoyance of all of this reaching memetic status, none of it was changed in the 3DS remake. Maybe Nintendo indeed likes to watch you suffer. Well, at least they made the text curlicue faster.
    • In The Legend of Zelda: Oracle Games, characters who tell you "secrets" used to link the games ask if yous desire to hear the secret again.

    Risk Game

  • An odd subversion in Gabriel Knight 1. While most Dialogue Copse are repeatable (for that day) and no one has a problem repeating themselves, the professor will say, "I'k non in the habit of repeating myself" when asking him repeat questions in the tree. This leads him to repeat himself frequently about how he doesn't echo himself. (To really rehear his conversation, there is a recording system, as well used for nigh of import conversations in the game.)

    Horror Game

  • In the therapy sections of Silent Hill: Shattered Memories, Dr. Kaufmann sometimes asks if you desire to hear something again. Different a number of examples on this page, however, yous point "Yes" and "No" by shaking the Wii Remote vertically or horizontally, respectively.

    Platform Game

  • In Super Mario Sunshine, you lot're given the choice to rehear both FLUDD's explanation of the gameplay mechanics and the backstory on the loss of the Polish Sprites.
  • Conker's Bad Fur Solar day: "Um, are yous certain you lot got that?"
  • The 2012 remake of La-Mulana is guilty of this. Elderberry Xelpud will sometimes electronic mail the player to render from the ruins to give him important information. Said information always ends with "You wanna hear that again?" Naturally, the default selection is for him to repeat himself. Game, I understand you're meant to be a love letter to oldschool gaming, just nosotros practice non want to be reminded of the owl from Ocarina of Time. Fortunately, the game's fast text speed makes it far less likely for gamers to lose patience and start mashing the button to skip...unless you're playing the original 2005 version, in which case the text scrolls slowly and painfully.
    • The Fairy Queen and Mulbruk also sometimes do this, and one time again the default choice is to repeat.
  • La-Mulana 2, meanwhile, takes this trope Upwardly to Eleven. At that place are multiple NPCs who give explanations and and then ask if you'd similar them to repeat themselves. Elderberry Xelpud, the four Philosophers, even regular NPCs plant in the ruins...they all do it. And the default selection is always either "Aye, I want to hear it once more" or "No, I don't understand". Every. Single. Time.

    Role-Playing Game

  • EarthBound, meanwhile, parodies it viciously. When Buzz Buzz gives his dying words, you take the option to have him repeat the entire matter (including all his wheezing and panting!) as many times as yous like, and he won't die until yous tell him to stop; in the original Japanese, even says something similar "At present, then... I'k about to die at present, but do yous want to hear all that again?" And when Everdred does the same, he'll reject to repeat everything he just said fifty-fifty if y'all enquire. (And he wasn't fifty-fifty really dying!)
    • Mother 3 plays it more straight when Leder gives the surprisingly long explanation of the history of Nowhere Islands; he'll confirm that y'all sympathise each part earlier standing to the adjacent.
    • Equally if the developers were specially fearful of forgetful players, Female parent iii even has central items that contain the repeatable words of some characters. For case, the Stinkbug'south Retentivity lets yous hear everything Leder says again at whatever time.
  • Pokémon games often characteristic a variation on this via an quondam woman who will allow you to rest and heal your Pokemon. Afterwards, she asks if you lot'd like to residue some more. There is no benefit to saying "Yes", but that's where the cursor defaults.
    • In Blackness 2 & White 2, Bianca asks this afterwards explaining the Habitat List upgrade for the Pokédex. Of course the cursor defaults to "Yeah".
    • Averted in detriment to the role player when the Pokémon games introduced "PokéRus": Every bit this data is given to y'all substantially randomly after healing your Pokemon at the Poké Center, instead of the normal 3 screen good day message the lady says, you have now inadvertently and mechanically skipped past five screens of useful information by the time you realize she'south maxim something different than normal. And there is no "Shall I repeat that?" for this event. Ever.
  • Pokémon Ranger is infamous for its long explanations of bones tasks, and then asking if you want them to repeat themselves. Woe unto you should you accidentally choose "Aye"...
  • In Newspaper Mario: The Thousand-Year Door, the cursed treasure chests are prissy enough to ask things like "So exercise you lot understand the terrible curse you're under at present?" and will echo the details if y'all don't.
  • Near universal in Runescape's dialogue trees.
  • Shining Strength uses the trope whatsoever time another graphic symbol gives you an instruction in guild to make certain you understand what yous're supposed to practice next.
  • Inverted in Final Fantasy VI. During the feast, you lot become to ask the Emperor iii questions. You lose points (gained from diplomatic talks and from persuading soldiers to peace) if you ask him the same question over. Moreover, he volition ask which of the three questions you asked kickoff later all of information technology.
  • As well in Final Fantasy X where Rikku explains the Sphere Grid, but talking to one of the other Al Bhed will trigger the tutorial again. What makes this one nasty is, you don't speak the lingo yet, and so you don't know what he'due south asking.
  • Final Fantasy IV features an odd example — when you meet the king of Fabul, a lengthy scene happens where the king learns about Golbez and his motives, and asks you to help protect the kingdom's crystal. If you say no, it reboots the scene from the commencement instead of doing a But K Must!. The PlayStation translation has some fun with this.
  • In the web game Trial of Temptation, the ghost questgiver will ask you if you sympathise his instructions, and repeat them if you say no. If you make him echo it as well many times, he somewhen gets fed up and kills yous.
  • Parodied in Undertale. When Papyrus explains the rules to the tile puzzle, he asks if you got that. If you tell him you didn't, his explanation changes, and he loses rails of the tiles. When he asks again, yous now accept the pick to say y'all sympathise even less. If you practice, he gives up and leaves a note with explanations and asks you to do this puzzle in one case you empathise them. However, the machine that activates the puzzle isn't fifty-fifty working (it would exist if you had permit him actuate it himself... well, for certain definitions of "working") and the explanations are illegible.
  • Octopath Traveler has a variation on this. At each town, the player can find an Inn where they can pay a small fee to residue and fully heal the active political party members. Later on resting in that location, the game remains on the Rest/Exit choice screen with the cursor defaulting to "Rest", even though at that place's no benefit to resting (and paying) again, although information technology's downplayed as the player tin only press "B" to exit.

    Not-Video Game Examples

  • In Jumanji: The Next Level, this is the one dominion Eddie appears to grasp fast. It helps that the "line of dialogue" ends with a beautiful woman kissing him.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/Main/ShallIRepeatThat

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